Final Fantasy: Lost in Japanese

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The Adventure to Date, Post Final Fantasy IV

Posted by Mike Blitz on June 7th, 2008

Four games finished! With Zeromus dead, Final Fantasy IV gets a big check mark beside it, and I can head on to Final Fantasy V. Before I start that, though, I wanted to make a quick post summing up the adventure so far.

Here’s a look at some of the numbers…

Gaming Time

Final Fantasy IV: 46 hours, 04 minutes

Previously

Final Fantasy III: 55 hours, 04 minutes
Final Fantasy II: 55 hours, 11 minutes
Soul of Rebirth: 9 hours, 47 minutes
Final Fantasy I: 46 hours, 23 minutes
Grand Total to Date: 211 hours, 19 minutes

Amazingly, despite taking nearly eleven months to finish, Final Fantasy IV took the least time to complete of the four Final Fantasy games so far. This is a bit misleading, however, as I easily spent another five hours in that endless series of attempts to beat that black orb and in making three catastrophic runs to the final boss. Even with that included, however, Final Fantasy IV would end up taking the least time of the games so far.

The Cheat Record

Final Fantasy IV: 0
Final Fantasy III: 1
Final Fantasy II: 2
Final Fantasy I: 3

The cheat record tally is my best guess on this game, but I don’t recall having to look up anything to figure out what to do next. I got confused at times, but managed to stumble my way through things. I realize there is stuff that I missed, but I was able to hang on to the main story without resorting to any clear cheats. Sometimes, I do confess, I was following a path with some uncertainty, and then I’d read a comment that confirmed I was on the right path, but I don’t think I would have changed course at any point anyway.

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4 Responses to “The Adventure to Date, Post Final Fantasy IV”

  1. Big D Says:

    Sounds good, sounds good.

  2. Chocobo Knight Says:

    Yes, you seem to be doing well, and getting better. Hope you enjoy FF5!

  3. Jaime Says:

    It seems surprising, right?

    Actually, thinking about it, it’s logical: on one hand, FFIV feels longer than it really is due to the convoluted and engaging plot, and on the other, it’s the first FF in which strategy in battles really count, unless the first three ones where grinding was the way for everything.

    Besides, being able to follow the plot probably prevented you from being so much time Cluelessly Lost and Wandering in Circles than before. And the active time battle system might have something to do with is as well, as you can no longer “stop and think” in the middle of the skirmish.

  4. Jaime Says:

    On my latest comment, of course where it says “unless”, it should say “unlike”. Damned non-native languages.

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