Ninja, Round 2
Posted by Mike Blitz on June 24th, 2007
Our strategy for this fight will be simple. Last time, he cast haste on himself, which let him kick our butts before we could heal ourselves. This time, we’ll counter that by having our Devout cast heal on herself. I’m hoping that will allow our devout to spam massive heals on us before the Ninja can attack. Everyone else will hit the ninja as hard as they can. Also, last time I focused on healing the poisoning attacks the ninja put on us. This time I’m going to ignore the poison. It doesn’t do much damage, so it makes more sense to attack.
We have two things going in our favor this battle. The last time, the ninja hit for about 700 points each attack, and he could attack three times. Each of our party members was around 2,000 hip points, which left us in deep trouble if he focused on only one party member with his three attacks. This time, we’re all around 2,400 hit points, which leaves us a fair chance of surviving even if he hits one of us three times.
Second, last time our ninja was Job Level 1, and was still suffering the job change penalties. This time our ninja is Job Level 12 and fully powered.
We fight our way into Eureka, approach the dais, grab the sword, and the fight gets under way…
Our strategy works perfectly. The ninja launches some deadly attacks, but he usually only hits the same character twice in a round. Our Devout heals everyone before the ninja can launch an attack, which leaves us with a full strength party as the round kicks in. Our ninja, dragoon, and summoner pour on the damage.
After about four rounds, the ninja crumbles. Revenge!
With that, we pick up the Masamune sword, give it to our ninja, teleport out, and save the game.
Next, we’ll try for one of those other swords!
Status: Killing Stuff with a Purpose, Level 53












