Busted
Posted by Mike Blitz on July 16th, 2008
We head back inside the meteorite near Carwen. Once inside, we step into the white light, which teleports us to the third meteorite, which lies on a plain well to the west of Carwen. From here, we’ll search for the town of Karnak, where I believe we can defend a third crystal.
The journey is actually a bit challenging. It takes a bit of exploration to find the route, and we explore a few dead ends that force us to backtrack. The random enemies we run into pack a decent punch and take a good bit of hits before we can polish them off. Bartz, our knight, is for the most part our only effective fighter with melee weapons. Lenna, our white mage, is next to useless. Galuf’s weapon does little damage, except for the occasional strong blast. And Faris’ dagger does only minor damage as well. For the most part, Bartz takes out the majority of the enemies we fight. I use ample magic in support of our fights, but it doesn’t take long before our casters are low on magic points.
With Lenna and Galuf nearly out of magic points, we finally stumble onto both the town and the castle of Karnak. We enter the town, and immediately notice that there are fires all over the place. Many of these fires block our access to certain locations, but we still are able to explore quite a bit. We first head for the inn, where we spend a night and replenish our strength. We then make our way about the town talking to the locals.
We learn all sorts of bizarre things. Apparently, evil people and werewolves came out of the meteorite and started attacking the town. People seem to believe they are after the fire crystal, which I assume is somewhere around here. And somehow coming into play is an old library, which lies to the south of here. Connected to this is the Queen of Karnak, who apparently has sealed off access to the library by building a wall around it. I forget why at the moment. Lastly, we learn of yet another Cid. This one apparently is taking the blame for the general mess that the town is in. According to the townsfolk, he tried to harness the power of the fire crystal by making some sort of machine. Everyone seems to think this was a bad idea, and apparently Cid is now rotting in prison in the castle somewhere.
Not quite sure of where to go, we decide to head to the local merchants. Once there, we decide to upgrade our equipment, but just as we try to buy something, a local comes up to us, identifies us as the enemy, and gets us thrown in prision. Apparently someone spotted us leaving the meteorite, and this was enough to connect us to the werewolves and convict us. We end this play session wandering around our cell. Have I somehow gotten my party in some sort of irreversible mess?
Status: In Jail.














July 16th, 2008 at 11:46 am
Yeah, it would be quite a let down if that would be the finale of FF V:
“And so your party spent the rest of their days rotting in prison. The end.”
July 16th, 2008 at 11:54 am
I’m looking forward to seeing where this goes in tonight’s session.
July 16th, 2008 at 10:54 pm
This won’t be the last time in the series your party ends up in a jail/prison/dungeon…
July 17th, 2008 at 1:00 am
Big D,
that happens in every JRPG out there. XP
July 17th, 2008 at 7:18 am
Or the first.