Final Fantasy II: Off We Go!
Posted by Mike Blitz on 30th November 2006
I fired up Final Fantasy II on my Nintendo DS Lite a week or so ago, and have messed around with it for about three hours now. Actually, it’s probably more accurate to say that the game messed around with me, as it only took about a half hour for me to get totally confused and lost.I figured the beginning would be easy—you know, a kind of “hold your hand while we lead you through a confidence-building mission” thingie. But such was not the case (for me, anyway; I may have just missed the whole tutorial thing). The subtle differences in gameplay, a completely different leveling system, and the increased amount of text threw me to the mat and stomped all over me.
Compared to FFI there seems to be much more text in this game, at least in the introduction. It took me about a half hour before I finally got to do something other than to die in a plot-triggering slaughter. But after plodding through all the conversation, the basic story seems to be this: an evil empire has taken over the land. My party of four adventurers, who were nearly killed while fleeing the invasion, has vowed to join causes with the rebels and overthrow the empire. But as tends to be the case with RPGs and love, things get a bit complicated, and I was a bit sketchy on some of the generalities, let alone about the complicated details.I do know this though: one of our party is missing. Three of us were rescued while unconscious, but the fourth was apparently not found at the site of the battle. No one knows where he is, but rumor has it that he might be in the city of Fine, which was recently taken over by the evil empire.
Subtle hinting (go to Fine!) pointed us to the city and so off we went, fighting our way against the minor leaguers of the monster array. But fighting—at least the leveling system—is totally different in FF2 than in FF1. So I got a bit confused. Furthermore, in FF1 if you have a object needed by an NPC, the NPC just knows this and takes it from you. This doesn’t seem to be the case with FF2, where you have to actually pull the item from inventory and give it to the NPC. And then there’s the whole thing with “secret words”, which I’m still not sure I’ve figured out the reasoning behind.
Anyway, the gobs of introductory text, the new leveling system, and the other minor changes in gameplay meant that I set off for Fine with the confidence of a stutterer in a debate club. We all know in life that confidence is half the battle, so you can probably tell where we are going with this.
I ended up traveling between the same three towns over and over for about two hours, accomplishing little more than the slaughter of a couple of hundred goblins and legeaters. Since we all know there is an infinite supply of goblins in the world, and since infinity minus 200 is still infinity, we were getting a bit frustrated. After a while I had no idea what I was supposed to be doing, and there didn’t seem to be much help of any kind in any of the towns I was told to check out.
And then I came up with an idea. A simple, wonderful idea: read the manual! Aha! The manual cleared up much of the mystery behind the secret words, the leveling system, and clued me in to the item-handoff element of gameplay. Some of the fog started to lift.
Still, it wasn’t until I figured out how to get to a bar on the outskirts of Fine that things started rolling. I’ll spare you the details because I’m not sure I understand them completely, but I got a ring there from a guy who was a friend/lover of the rebellion leader and a brother to this guy who wanders around a different town all bummed out but was apparently pretty important in another city. This ring proved that I had gotten to Fine, which made the leader of the rebellion trust me enough to send my party on a mission to get some mithril. The ring did nothing for the brother, who still just walks back and forth behind the inn in town.
But back to the mithril. It is, of course, guarded by soldiers of the empire, who have taken the males from a town in the mountains and forced them to work in mines digging the stuff out. The women of the town have begged our party to save the men, and that’s where we are now: looking for a cave in the mountains so we can save the men of this small town, in hopes that will lead us to some mithril.
Where all this is heading I’m not really sure, and I still have no idea where the fourth member of our party is. This isn’t really a concern at the moment, as the rebellion leader has lent us a rent-a-magician for the time being.
And somewhere in all of this, I may have totally missed finding a fuzzy animal to ride on.
Status: Lost
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