Castle Goes Boom
Posted by Mike Blitz on July 21st, 2008
We race to exit the castle, but it’s not that simple. Along the way there are numerous detours that lead to unopened treasure chests, and I’d like to get the contents of as many of these as I can. We fly through rooms, battling monsters almost every time we open a chest. The fights aren’t difficult, but they slow us down considerably. Most of the time we only find elixirs in the chests, but I noticed a shuriken as well as a few other interesting items that I didn’t stop to identify.
With 56 seconds left, we exit the castle, and I think I managed to open the majority of the chests, including one that took a trek through about six rooms to get to. Just as we exit, the Castle Karnak disintegrates in a massive fireball. There is nothing left. After this, shards from the fire crystal float out to us. Similar to the other crystals, these crystals attach to us, or go inside us, and magically open up new job paths to us. We now can become ninjas, red mages, and geomancers. Ninjas have always seemed like a good choice for a job, so we change Faris from a monk into a ninja. The remaining three party members stay the same.
With that done, we head back into town to heal and rest. There we learn that the queen survived, but she apparently is all messed up in the head. She’s lying in bed on the second floor of the inn, babbling something about keeping the darkness away from her.
We also hear that the wall surrounding the library to the south was destroyed in the blast that took down the castle. I’m guessing that’s the direction we’ll need to head next. But first we’ll head off to see Cid at his Fireship, which rumor tells us is no longer working because of there is no fire crystal to power it. There is also a apparently yet another town, further to the south of the library, but for some reason the path there is blocked. Somehow, it would seem that Cid, the library, this southern town, and the Earth Crystal are connected. Time will tell, but I’m guessing that south is our next direction.
Status: Killing Stuff with a Purpose.
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We get to the Fire Crystal Room in time! The crystal is safe! However, as we stand there admiring the thing, a werewolf walks into the room from and door on the right. Ruh roh! But surprises never end. The werewolf knows Galuf, and apparently the two are friends. This bums Galuf, who we all remember is suffering from amnesia. Galuf apparently has drawn the conclusion that he is aligned with the forces of evil.
Our newly revamped Final Fantasy V party heads for Cid’s Fireship, which is just south of the castle. Once there, Cid asks us to turn off the engine to the ship, as it is sucking the life out of the fire crystal. This sounds easy, I think, but just as we enter Cid warns us that there are some monsters inside the ship. Still, how hard could this be, right? It’s just a little ship after all.
After grinding for about 20 minutes, we have enough money to buy all the new spells available in Karnak. With these spells in our hands, this makes a perfect time to take a look at our party setup and post some impressions on the Final Fantasy V jobs. Overall, I’m really starting to like this system. A few years ago, I had a chance to play Final Fantasy Tactics (in English) for a couple of hours, and in many ways this system reminds me of the job system in that game.
As we sit in our prison cell and ponder out fate, one of our walls explode, and inside walks the Final Fantasy V version of Cid. Apparently he was trying to blow an escape route out of his cell but ended up merely blowing an entrance into our cell. We half listen to his story about being the blame for the destruction of the crystals and such, but to be honest, I’m mostly wondering how I’m going to get out of this cell.